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Author |
Thread Statistics | Show CCP posts - 17 post(s) |

blink alt
Science and Trade Institute Caldari State
4
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Posted - 2013.05.08 18:03:00 -
[1] - Quote
Xer Jin wrote:dumbing down eve one patch at a time :\
I agree removing two whole clicks from our daily lives and adding some icons in space is going to attrach all the WoW kiddies and kill a dead game!!!
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blink alt
Science and Trade Institute Caldari State
11
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Posted - 2013.05.08 21:24:00 -
[2] - Quote
Rengerel en Distel wrote:DJ P0N-3 wrote:So now it no longer takes probes to find out whether or not a wormhole has spawned in a system because it'll just pop up on your scanning overlay. That's an awful shame. I can't say I'm looking forward to that terrain change. You won't know it's a wormhole if it shares the same % strength as other sigs. You will know something spawned, as long as you keep spinning your ship in space to see new ones.
There does appear to be a sound effect tied to when the scanner hits a sig, so I am assuming youd probably hear the same sound effect when a new sig spawns. |

blink alt
Science and Trade Institute Caldari State
12
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Posted - 2013.05.08 22:06:00 -
[3] - Quote
Is there any plans to have your scan filter apply to your discovery scanner? If I am just after signatures then a system with a ton of anomalies is making it rather difficult to see where I need to probe down. |

blink alt
Science and Trade Institute Caldari State
15
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Posted - 2013.05.09 00:18:00 -
[4] - Quote
MuraSaki Siki wrote: what are the factors for the initial signal strength , and the range of signal done by on-board scanner??
For DSP, the signal strength helps us to pre-determined the type of signals. How the new on board scanner can facilitate this function?
Does the exact same thing but instead of needing astro v to drop a single probe and getting a sortable list you can now do it right out of the box without any character skills by screwing with your camera in space to get the same information by hovering over individual sig ids.
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blink alt
Science and Trade Institute Caldari State
27
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Posted - 2013.05.09 17:25:00 -
[5] - Quote
Thanks for killing the DSP and essiently giving everyone that mechanic for free =) |

blink alt
Science and Trade Institute Caldari State
39
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Posted - 2013.05.13 04:24:00 -
[6] - Quote
Wenthrial Solamar wrote: This would be a disaster for all of W-space, plain and simple.
You can not effectively scan 100's to 1,000's of sigs and Anoms in a day using the scan overlay interface, the scan overlay is a nice addition, but it is not a replacement for the list output.
I agree. Not having the list is kspace is not that bad unless your in the drone regions with 50 anoms. I did jump into a few WHs on SiSi and wanted to rage quit. I really hope they back peddle on the removal of the list. If not I really hope they make it so our filters can apply to the sensor overlay or have ignored ids drop off from the sensor overlay.
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blink alt
Science and Trade Institute Caldari State
43
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Posted - 2013.05.17 21:41:00 -
[7] - Quote
I am not sure if I am going crazy but the scanner icons in space seems like they are better poistioned now. It seems like they are much better positioned in space so it is easier to tell which planet that sig is at. I really do like the distance being displayed next to the icon. If we could also get the signal strength without hovering I would be a happy camper. |

blink alt
Science and Trade Institute Caldari State
43
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Posted - 2013.05.24 08:14:00 -
[8] - Quote
CCP Habakuk wrote:Singularity has been updated with the latest changes. The probe scanner window is now populated with anomalies and signatures from the overlay (make sure to configure your filters). Probing down signatures is also updating now the signatures is the overlay (their position only updates at 100%).
All wonderful changes. I am no longer becoming sick to my stomach while exploring and spinning my camera drones in circles. I really do love the return of the spreadsheet to my scanner interface and hope it is not removed again. The new icons and animations are great. |

blink alt
Science and Trade Institute Caldari State
44
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Posted - 2013.05.27 16:39:00 -
[9] - Quote
So am I understanding this correctly? The greatness that is currently on sisi where the base signal strength shows up in the scanner window is going away. However, that information is still going to be available by hovering over the in space icons? If so I am so sad now. I was tired of getting dizzy spinning my camera around to exclude signatures I didn't want to scan down and it was such a relief when that information was put is an easy and accessible place. What is the point of making the information less accessible? |

blink alt
Science and Trade Institute Caldari State
45
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Posted - 2013.05.28 11:07:00 -
[10] - Quote
The great sensor overlay nerf is now on sisi, this is annoying. I should learn to just crush my dreams and my hopes everytime I see something cool on sisi. If you ever see the most fantastic and wonderful thing on the test server just assume it is going to be killed and never make it to TQ.
I suppose I can apprecaite greyscale's honesty on the matter. Can't make people too effiecent at scanning. I just find it disapointing that they don't want to enable a specific playstyle. Is it really all that bad if people want to ignore X content and just want to do Y and have a ingame mechanic that allows them to find Y faster while ignoring X without a cost?
And yes I do agree that overall with all the changes combined I will be much more effiecent than before, but what was so wrong with the previous efficency? Why must I now scan down every single signature to at least 25% to figure out if it MAY be what I want. |
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